![]() Though some Rampages last longer than they should, they serve as a pleasant diversion from the standard monster hunts. You can also participate in Rampages outside of the story, and use earned items to upgrade your defenses and purchase powerful weapons. If the need arises, you’re free to fight monsters directly, as you would during a hunt. You can commandeer one of these weapons and shoot encroaching beasties, which is actually quite fun. ![]() There are ballistae and other automated missile launchers that keep monsters back. You have to defend and fortify the walls of Kamura against continuous waves of beasts. The aforementioned Rampage introduces a tower defense-style mini-game during the course of the story. Controlling a monster like a puppet is more fun than it should be. If the monster you’re hunting knocks over another monster, you can use the felled creature to attack your prey. You can also hop on the backs of trapped beasts and ride them head-first into natural and man-made structures to deal huge damage. After knocking a monster off its feet, you can tie it to the ground and land free hits. You can also use the hook to get to a more advantageous position to set up an attack.Įnsnaring monsters with the Wirebug is my favorite use of the tool. ![]() During combat, the Wirebug allows you to land on your feet if a monster swats you away, or lets you get to safety if you’re overwhelmed. Precise use of the Wirebug can have you darting around stages like a superhero. These often contain useful items used for crafting gear and hunting tools. As an exploration tool, you can use Wirebugs to reach what would otherwise be inaccessible areas. This grappling hook serves many functions, both in and out of combat. ![]() Another great addition is the Wirebug mechanic. ![]()
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